One Piece RP - Race to the Grand Line
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 Asir Rera

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Nightmareprinny

Nightmareprinny


Posts : 10
Join date : 2018-05-30
Age : 33
Location : Luleå Sweden

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PostSubject: Asir Rera   Asir Rera Icon_minitimeSun Jan 02, 2022 8:38 am

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Name: Asir Rera アシリ・レラ (Ainu female name meaning: "New Wind")
Nickname: "Snow White"

Age: about 16 or 17 years old.

Bounty: None as she is not a pirate.

Species: Human.

Occupation: Hunter, Tracker, Trapper, Explorer of the vast sea.

Allegiance: Herself and her village atm as she has just recently started her journey on the great sea and has not that much knowlege about the World Goverment or Pirates.

Home Village/Ocean: A Kotan コタン (Ainu for: "Village") on a small island in the North Blue sea.

Appearance: A young girl of 16 or 17 years of age with fair skin a pointy nose, thick eyebrows and her two most striking features are her ocean blue eyes that gleams slightly and her long stark white/silvrish hair that is usually up in a bun in the back with two long strands framing in her face over her bandana, the villagers say that when she was born something was wrong and she couldn´t breathe properly but a Kamuy saved her and in saving her her hair shifted color showing that she had been touched by the spirits.
Clothing wise she wears the traditional clothing of her village, her most noticable is her bandana with symetrical swirly lines unique to her people. The main garment is white with blue lines going upward reaching down to about her knees with a navy blue "jacket" over it that keeps out rain and wind with large sleeves and a pair of fingerless gloves, both with symetrical swirly lines around the edges. She wears a pair of simple pants that keep her agile and mobile without making much noise as well as keeping her warm.
She also wears a pair of deerskin boots on her feet and sometimes a cloak of deerskin.

History: Asir Rera was born in a village in the north blue on a small island rarely visited by other people, pirates or otherwise. In fact no strangers had set foot on the island for over a 100 years, only the absolute eldest villages remotely remembers it and they describes them as weird or evil spirits bringing calamity to the island before they were appeased and left.
For years the only things she knew was the mountains and hills, plains and nature, the animals and "Kamuy" gods or spirits & the hunt living the same way she and her kin had for generations. However 1 day on her 16th birthday a strange "boat" she never sees before laid anchor near one of the islands shores, a "boat" of such size and grandeur making her jaw drop as she did not think it was ever possible to make such a big "boat". She crept closer each day boldly, silently overhearing the strangers language and conversation as she tried to puzzle together what they were saying. They belonged to a tribe called "pirates" and had layed anchor to make repairs on their ship before entering something called "The Grand Line" she found them very strange and puzzling, wearing strange clothing and trinkets, some unshaven and wielding large metal knives longer than her arms. These conversation around the "Grand Line" intrigued Asir Rera and gleamed some information that they were great riches hidden in this strange, foreign location, allthough her people had no need for such things it peek her interest nonetheless.
One day after a hunt she dropped by the pirates camp hearing that there was a great commotion among them. Apperantly a small party of them had found shiny stones (gold nuggets) the size of beans in the river as they were filling barrels with water, excitedly they had also by chance stumbled over the location of her village. Filled with greed and the promise of riches they assumed that the villages had a storage of gold nuggets and decided to attack.
Horrified Asir Rera did her best to deterr  them raining down arrows over the invaders but the sheer number swarming out of the camp and ship like ants from a nest overwhelmed her forcing her to retreat, luckily she knew these woods and mountains like the back of her hand giving her a lead over the pirates. She warned her village and while they did not believe her at first, after a terrified hunter returned saying that evil spirits were roaming the forest moving towards the village she and the able started to fight the pirates.
After a long, bloody battle with many casualties on both side, especially the villages falling to the horrible fire spewing pipes (flintlock pistols & muskets) the invaders used they managed to drive them back to their giant "boat" and saw them retreat back at sea. Seeing the casualties and worried that other might try to invade in future mixed with curiosity of the world beyond her island, beyond the sea she decided, she will leave the village and explore the "other world" as well as find some means to protect her island from further invaders.
She took goodbye to the villagers, taking the fishing boat that her grandparents owned and set sail into the great unknown.

Personality: Born and raised in the montains of her village she is a natural at tracking and hunting game, has a deep respect & love for all creatures as well as a deep rooted love for nature. She is also very curious wanting to learn everything new teached to her, absorbing it like a sponge.
After knowing that there is more to the big world outside her village and small island she coulden´t help but to explore the world promising her kin to return with great stories, achivements and trophy´s as well as some way to protect them from invaders, she has an iron clad determination, is very brave as well as a bit stubborn as times. She also love and adores food and her favourite activity besides hunting is eating as has quite the apetite.
Has a mixture of curiosity and evasiveness towards strangers after her first hand experience to pirates and only have a vague understanding of "what" a pirate is an does that might leave her to have a black & white perception of them.

Ship: don´t really have a "ship" rather is more like a small sailing boat that her grandparents owned and used as a fishing vessel.

Ship Flag: is more the sail of her sailing boat rather than flag, is a purple background with her family´s signature swirly pattern (same as her bandana)

Devil Fruit: none, in fact she has no idea what a "devil fruit" is.
effect: none


Special Abilities.

Tracking & Hunting: Been thought from a young age how to track animals in the forest, mountains and snow, can determine how fresh a track is and estimate WHEN it was made. She can also estimate the prey´s size, weight and small bits of information, like if they have an injury in their leg making them walk unnaturally.

Silent movement: Something she learned as well from living among the mountains hunting prey, has learn to move silently and muffle the noises she does when moving to not spook deer and other prey, this does not mean her movement is COMPLETLY silent rather she reduces the sound her body & clothing makes as well as controlling her breathing to not give away her position.

Bow & Arrow proficency: Has been hunting using bow & arrow from a young age felling everything from small game like rabbits to larger game. Has also learned how to string the bow and take care of it as well as making a bow from scratch as well as arrows.

Trapper: Has been trained to make different kinds of snare and fall traps to catch prey.

Skinning and Dressing: The skill to skin and process the pelt and skin of an animal as well as cutting it apart and make full use all parts of its meat and interal organs.

Herbal knowlege: Has some knowlege of herbs and plants that can be used to stop bleeding, cure minor ailments as well as edible plants, though these are mostly limited to her own little corner of the world and not the world at large but really want to expand her knowlege.

Poison usage: Uses poison on her arrows to fell larger game like bears. The poison she uses is usually fast acting but only uses poison to hunt animals never towards humans. the poison she uses are from her home island in limited quantity and is plant based keeping them dried in a special container, uses a mortar and pestle to grind it down and mix it.

Learned Techniques (Keep it 1-25)

Shahō 射法 ("Art of Shooting"): Oyogi Shake 游ぎ鮭  ("Swimming Salmon") A technique in where the user after shooting one arrow fires yet another one, hitting the first in exactly the right spot making it veer off and change course mid flight without making it loose speed or power. Reminds one of two salmons fighting and budging each-other to get upstream up a river.
Quite a bit of concentration and skill is needed to not screw up the shot and hit the right spot and not make the arrows crash into each-other, it should be done gently and gracefully while focusing the power to nudge the first arrow in the right direction.

Shahō 射法 ("Art of Shooting"): Garo 牙狼 ("Fanged Wolf"): A technique in where the user pulls the bowstring to the height of its limit and as soon as its time to release the user flick their fingers in a special way making the arrow spin much faster than it does for a normal one, not just adding to its speed and ability but penetrating power as well.
For the technique to work the user need a lot of strength to pull the bowstring and hold it until the right moment as well as intensive concentration and finally time to collect them self and muster up the concentration to fire.

Shahō 射法 ("Art of Shooting"):Itazuramono Kitsune 徒者狐 ("Trickster, Prankster Fox") A technique in where the user either shoots away two arrows, one hiding in the shadow of the first or directly behind it expecting the first to be deflected and the other arrow to caught the opponent off-guard.
Another version entails shooting a single arrow stealthily from one direction only to silently sneak around to a different position using the first arrow as bait to throw off the opponent.

Shahō 射法 ("Art of Shooting"): Mure Ginrin 群れ銀鱗 ("School of Silver Scales, Fish") A technique in where the user grabs 4 arrows at a time from their quiver and rapidly firing them away, Asir Rera sees it as a waste of arrows as its not that precise but the sheer volume of arrows can overwhelm an opponent. However it very quickly drains the quicker so its only used VERY sparingly as well as numbing, hurting her fingers so she can´t shoot for a while if she rapid fires too much.

All of her shooting techniques requires a lot of concentration & focus meaning she needs to keep her distance as well.



Weapons/Items: basic Bow & Arrows, A hunting knife, A skinning knife, Birch bark to use as tinder in an lackered wood container to keep out water, some dried vegetables and strips of dried meat, a bit of rope, small containers of wood, a waterskin, needles and hook made out of bones or antlers as well as some pelts.

Ainu weapons [Makiri, Short ainu knife] [Tasiro, ainu hunting knife] [Ikayop, ainu arrow quiver] [Ainu Bow & Arrow]

Goals: to explore the world, the sea outside outside her home island and village as well as find some means to protect it from pirates and others looking to invade it.[/b][/b]


Last edited by Nightmareprinny on Mon Jan 03, 2022 8:05 pm; edited 3 times in total
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Insane

Insane


Posts : 232
Join date : 2012-09-09
Age : 27
Location : In your closet

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PostSubject: Re: Asir Rera   Asir Rera Icon_minitimeMon Jan 03, 2022 7:48 pm

Approved! However, I will be looking at the threads the character plays in, watching the techniques are being used appropriately, to ensure there's no overpowered or illogical level of ability compared to the story. (Also, please put the template in order, history goes right under appearance)
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