One Piece RP - Race to the Grand Line
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One Piece RP - Race to the Grand Line

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PostSubject: Mushio    Mushio  Icon_minitimeThu Sep 01, 2011 8:31 pm

Name: Mushio

Age: 24

Bounty: 70

Species: Human

Occupation: Cook/Swordsman

Allegiance: Pirate(Fire Fist Pirates)

Home Village/Ocean: Namakura Island/Grand Line

Appearance: Mushio stands at 7'8 having a tall well toned body. He has black dreadlocks coming out of his red bandana which goes down to his waist. His eyes have black sunken marks underneath whether this is makeup or not no one knows. Mushio has light brown skin and brown eyes. He has crossed lines drawn up and down his mouth making it seem like his smile is abnormally large like a smiley. There is a tatoo of a barbed chain across his neck and arms. Musio wears a blue stripped sleeveless shirt and brown pants. He wears a red satin slash around his waist where he keeps his twin sickles. A necklace made up of skulls hang around his neck. Inside the middle skull lies a vile of the antidote to his poiosns.

History: Mushio was born on Namakura island. The place was completely ravaged and very poor. Mushio was the eldest of five children. His father was a witch doctor and his mother was a priestess. As such religon and rituals became an importance. The town was basically satanists worshipping satan to solve their problems, but Mushio didn't believe in such pratices. He relied on reason and common sense rather than none sense. The long arm would attack their occasionally attack their village. One day while Mushio was eating breakfast with sibling Katana, Noel, Jeebus, Tom, and Abram, their father was killed. At the age of 16, Mushio became a decent farmer taking over as the head of the household while their mother took over as the head priestess. Life was hard on Mushio. He had to provide for the entire family as a farmer, as well as himself. When a group of pirates sailed up to shore, Mushio wasted no time leaving the island. He wasn't going to spend the rest of his life here. This place was a wasteland, and Mushio wanted to see the world. He abandoned his life on the island leaving his past behind. He spent four years on the pirate crew using his farming tools as weapons even earning him a small bounty. Mushio then left his crew seein them to too weak to make it into the New Age. He now searches for a new crew to join.

Personality: Mushio is a very unique character to say the least. He believes in fate and the dreams of men often allowing destiny make his decisions for him. Mushio is always calm to the point of bein expressionless. The only time when he shows an inch emotion is when in battle or when he knows something sinster is going to happen. Mushio eagerly awaits for the "New Age" when the time of Gold Roger will end, and the new generation of pirates can take over. He knows that this time is coming soon which is why he looses interest in things quite easily. Mushio also has a survival of the fittest view of the world those who are strong are meant to rule, and weak are just stepping stones to a larger order. This sense of life makes him not care about life or death. Mushio often kills when he has nothing else to do. He would poison an entire river and wait an hour just to see those who would die first before pouring the antidote in the river. Mushio also would kill anyone who mocks him and his dreams for anyone that doesn't believe in dreams don't deserve the benefits of the "New Age"

Ship: The Fire Fist pirates

Ship Flag: A flamming fist holding a dagger

Devil Fruit: None
type: (only if you have a devil fruit)
effect: (only if you have a devil fruit)

Special Abilities:

Swordsmenship: Mushio is very skilled in using his sickles as blades almost as if their were swords themselves. Since sickles are light and very small, he can use that to his advantage often moving with much ease and manuever around his opponents.

Fortune telling: Mushio thinks he predict the fate of anybody by readin their palms.

Fishing: Mushio is a decent fisherman often using his hobby to catch meals for his crew.

Learned Techniques (Keep it 1-25):

Deadly nightshade Poison: When Mushio's dips his weapon his poison, and the poison attacks the enemies nervous system causing them to become paralyze if not treated in ten posts. The only way to stop the poison is to burn the wound or equip them with an antidote which Mushio keeps on him at all times.



Weapons/Items: Sickles, poison, skull necklace, and antidote

Goals:
1) To become a great pirate of the sea

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Hysteria

Hysteria


Posts : 784
Join date : 2010-06-14

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PostSubject: Re: Mushio    Mushio  Icon_minitimeFri Sep 02, 2011 11:16 am

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