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 Horo Horo ni Mi techniques

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GoreFish

GoreFish


Posts : 2909
Join date : 2010-05-01
Age : 30

Horo Horo ni Mi techniques Empty
PostSubject: Horo Horo ni Mi techniques   Horo Horo ni Mi techniques Icon_minitimeTue Aug 23, 2011 7:10 am

Technique list name: Horo Horo no Mi techniques
Overview: The Horo Horo no Mi grants the user the ability to create spectral, ghost like beings, called hollows, which can influence the emotions of everyone they touch to a certain point. The two sorts of hollows serving that purpose that exist can be sorted into positive and negative hollows, one having the main purpose to motivate, one to demotivate. At later levels, the user can create a third group, made up of hollows with the ability to explode, causing direct damage to their surroundings. True masters can also create smaller illusions using their abilities.
User: Scott Spencer
History:
Through some rather complicated circumstances involving a lackadaisical lord and lady used to playing with pricy possessions at stake, a bet involving a devilfruit and a benign, bright but sadly also beggarly young man called Prosper, and said mans intent to become a respectable member of society after being shipwrecked. He exchanged the fruit, which he didn't know was a devilfruit, for a simple suit, and so Scott Spencer got his hands on it.

Techniques:

-Level zero-

Name: Negative Hollow
Type: Devilfruit move
Description: The user can summon one negative hollow, which will vanish after touching a person or object, or after remaining active for more than two minutes. It can be summoned again after two more minutes of downtime. It can also be fended off like a normal weapon could be.
Effect: Negative Hollows can affect the persons they touch in a negative way. This basic form will push down their will to fight a bit. Anyone who touches it will lose some of their morale, though not enough to make them give up. A person with low morale will be rendered unable to attack for one post.
Level learned: Zero
Stat Requirements: Devil Fruit control 5%

Name: Scouting
Type: Devilfruit move
Description: The usre sends his hollow to scout out the surroundings a bit, though of course the technique ends when the hollow vanishes.
Effect: After the hollow vanishes or is destroyed, the user gains all experiences it has made during the scouting.
Level learned: Zero
Stat Requirements: 10% Devilfruit control


-Level one-

Name: Negative Hollow
Type: improved Devilfruit Move
Description: The negative hollow is now able to pass through things, it can also carry out more complicated orders than its basic form and has a slightly stronger negative effect.
Effect: This form can't be fended off anymore, as it simply passes through any sort of defense, save for water. Every person touched by it (with low morale) will lose their interest in the fight for two turns.
Level learned: One
Stat Requirements: 10% Devilfruit control

-Level Two-

Name: Negative Hollow (stage three)
Type: improved devilfruit move
Description: The user can now create two negative hollows at once, and keep them active for four minutes before they vanish. They are slightly more powerful.
Effect: Anyone who touches one of the hollows will lose their will to fight for a while, even persons of normal or slightly higher than normal morale.
Level learned: Two
Stat Requirements: 20% devilfruit control, 5% tactical intelligence

Name: Double Hollow: Spiral
Type: Devilfruit move
Description: The user summons both of the hollows and has them fly towards their intended victim in a spiraling motion, keeping close together.
Effect: Though the drill like motion doesn't do a lot, it makes the hollows a bit faster, though of course harder to control. It also makes sure one person gets touched by both of them, doubling the time their effect takes to wear off, as well as mking the effect itself slightly, though not noticably, stronger.
Level learned: Two
Stat Requirements: 15% devilfruit control, 10% tactical intelligence

Name: Quick turn
Type: Devilfruit move
Description: The user has both ghosts fly in a straight line towards one opponent, only to have them take a quick turn suddenly and touch opponents by their victims side instead.
Effect: A trickmove to catch fighters off guard and affect two of them at once. Of course, the hollows can also just keep flying straight ahead, which would make it a trickmove inside a trickmove.
Level learned: Two
Stat Requirements: 15% devilfruit control, 10% tactical intelligence


-Level Three-

Name: Positive Hollow
Type: Devilfruit move
Description: Looking almost exactly like the Negative Hollow (except for a shade a bit more pinkish instead of the lighter blue the negative hollows have), the positive hollow can affect the emotions of anyone it touches in a positive way. Only one can be summoned at a time, the user can either summon a negative or a positive hollow, not both at the same time.
Effect: The positive hollow can be used on allies (or enemies, if it for some reasons becomes necessary) to push up their morale. As a side effect, it can also be used to cheer them up when they are down, though it only works if the person gives their consent. It can touch only one person at a time. Anyone it touches gains a stat bonus of +5% on the stat they excell at (f.e.: someone specializing on agility would get +5% agility), and +5% on the stat they are worst at (devilfruit control isn't affected by either of those bonuses).
Level learned: Three
Stat Requirements: 30% Devilfruit Control

Name: Mix and Match
Type: Devilfruit move
Description: Instead of only summoning one species, the user can now mix and match the two and form groups of four hollows at most.
Effect: The user can now both motivate and demotivate at the same time, though of course having the two species pass through one person at the same time would have them cancel out each other.
Level learned: Three
Stat Requirements: 50% Devilfruit Control. 15% tactical intelligence


Name: Mix and Match- Bliss and Balefulness
Type: Devilfruit move
Description: The user summons both negative and positive hollows and has them fly towards a group of persons in a spiraling, fast motion, so that everyone, possibly including him, loses track of which one is which. At some point, he has them split up suddenly and sends each of them at the person closest to it.
Effect: Aside from being incredibly fun, not much. Each of the hollows of course has its normal effect on whoever it touches. More than anything, this technique is kind of a party trick or something to maybe turn the tables a bit, rearrange the situation randomly. Of course, it all depends on luck (or does it?!!).
Level learned: Three
Stat Requirements: 50% Devilfruit control, 20% Skill, 10% tactical intelligence

-Level Four-

Name: Negative Hollow (stage four)
Type: Devilfruit move
Description: The user can summon three negative hollows at a time, who can now carry out complicated maneuvers at greater speed than before and vanish after ten minutes.
Effect: Even persons with high morale are now affected by their touch, and rendered unable to attack for one turn (persons with normal morale are unable to attack for two, with low morale for four psts, or give up).
Level learned: Four
Stat Requirements: 40% Devilfruit control


Name: Positive Hollow (stage two)
Type: Devilfruit move
Description: The number of active positive hollows at a time get pushed up to two. The beings themselves are more skillful in their control of emotions now.
Effect: Each of the hollows can pass through two persons before vanishing. Each of the persons get a bonus of +10% for both the stat they excel at and the one they are worst at (devilfruit control is not affected by this bonus).
Level learned: Four
Stat Requirements: 40% Devilfruit Control

Name: Scouting
Type: Devilfruit move
Description: The user can use his hollows, both positive and negative, as scouts. He sends them to spy out the surroundings.
Effect: All things the hollows experience are directly transmitted to the user, and he can effectively explore the surroundings until his hollows vanish.
Level learned: Four
Stat Requirements: 40% Devilfruit control, 10% practical intelligence, 5% tactical intelligence


-Level Five-

Name: Negative Hollow (stage five)
Type: Devilfruit move
Description: Four negative hollows can be created and fully controlled by the user at any time.
Effect: The hollows are able to pass through three victims each before vanishing and affect every person, no matter how high the morale. Persons with high morale will be rendered unable to attack for three posts, persons of low morale for five posts, and persons of low morale will most likely give up the fight alltogether.
Level learned: Five
Stat Requirements: 50% devilfruit control

Name: Positive Hollow (stage three)
Type: Devilfruit move
Description: Three Positive hollows can be summoned at a time, and pass through two persons each before vanishing.
Effect: Even the most cowardly person is bound to become motivated now. Also, everyone touched by the hollows gets a 20% bonus on their best and worst stat, or, alternatively, +6% on four stats of their choice (devilfruit control is not affected).
Level learned: Five
Stat Requirements: 50% Devilfruit control, 5% tactical intelligence


Name: Mini hollow
Type: Devilfruit move
Description: A new species, the mini hollow, can be summoned, five at a time. At this stage, they are small, and cannot kill a person unless with very lucky hits.
Effect: Mini Hollows are bombs. At this stage, they explode when they touch anything, either persons or objects, no matter if it's hostile friendly or neutral. They can either float into one direction, the speed depends on the user, or simply remain in one spot until something touches them or they vanish after two minutes.
Level learned: Five
Stat Requirements: 50% Devilfruit control

(will be updated later)


Last edited by GoreFish on Tue Aug 23, 2011 2:10 pm; edited 1 time in total
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Gael
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Gael


Posts : 3372
Join date : 2009-11-12
Age : 29
Location : I am at a place... doing stuff... with things.

Horo Horo ni Mi techniques Empty
PostSubject: Re: Horo Horo ni Mi techniques   Horo Horo ni Mi techniques Icon_minitimeTue Aug 23, 2011 12:21 pm

Approved, as far as Level Five and below is concerned.

Though you should probably change it so that there are only three techniques in Level Five... it's a small rule.
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GoreFish

GoreFish


Posts : 2909
Join date : 2010-05-01
Age : 30

Horo Horo ni Mi techniques Empty
PostSubject: Re: Horo Horo ni Mi techniques   Horo Horo ni Mi techniques Icon_minitimeTue Aug 23, 2011 2:10 pm

All right then, did so and added the techniques to level three instead, though without changing stat requirements.
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Gael
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Gael


Posts : 3372
Join date : 2009-11-12
Age : 29
Location : I am at a place... doing stuff... with things.

Horo Horo ni Mi techniques Empty
PostSubject: Re: Horo Horo ni Mi techniques   Horo Horo ni Mi techniques Icon_minitimeTue Aug 23, 2011 2:34 pm

Awesome, technical reapproval just to seal the deal.
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PostSubject: Re: Horo Horo ni Mi techniques   Horo Horo ni Mi techniques Icon_minitime

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