One Piece RP - Race to the Grand Line
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 Jiro "The Knife" Yamada

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KnightnGail

KnightnGail


Posts : 112
Join date : 2010-03-31

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PostSubject: Jiro "The Knife" Yamada   Jiro "The Knife" Yamada Icon_minitimeMon Aug 09, 2010 6:40 pm

Name: Jiro “The Knife” Yamada

Age: 23

Bounty: 1,000, 000 Belli

Species: Human

Occupation: Swordsman and cook

Allegiance: Pirate

Home Village/Ocean: born in Skypeia raised in the south ocean

Appearance: About 5’ 7’’ in height and 120 lbs in weight
Jiro "The Knife" Yamada Tailor10


History: Jiro was raised by his father in a small south ocean village. He grew up knowing little of his original home Skypia that his father had been banished from years ago. However this did provide him with any animosity towards the people or the life there. Jiro enjoyed his life on the farm where he grew up.
Jiro’s father had been training him with knives sense he was small. First Jiro was taught to use knives to cook and prepare food but as he got older he was train to fight with the knives as well as a sword.
Jiro took to the training easily and became a better and better fighter until his father disappeared one day when Jiro was a teenager. Being that Jiro’s father never really made a connection with Jiro other than his training Jiro continued to live and run the farm by himself as well as increase his skill and knowledge with the knives and blades.
Later that year when Jiro’s most recent crop was high and almost ready to be picked a group of Marines stopped by his house looking for a pirate. When they didn’t find who they were looking for they asked if they could stay the night.
Jiro allowed them and offered them dinner and wine as well. However the Marines all got drunk and somewhere in the fray Jiro’s crop was set ablaze. This sent Jiro into a rage like no other as he grabbed a nearby knife and killed every marine on his property in cold blood.
Jiro ran away after that he took every sword and knife he had and every single piece of food he could carry and set out. He found refuge in the pirates. They all had similar hatreds and problems. He’s been able to bounce from crew to crew dues to his immense skill, making him a desirable crew member and ally. He killed easily and would often leave no trace behind that could directly link any crime to him.

Personality: When Jiro isn’t fighting, he’s quiet and often depressing when he talks, and very rarely does he smile. However when given the opportunity to fight he gains a sinister grin and an insane look in his brown eyes that almost appear red when he’s in a good fight. When he fighrs his personality changes as well he loud and bad mouth’s his opponents a lot he almost appears happy. He has a particular hatred for marines as well as women. He chalks it up to his past experiences. However unlike Marines Jiro is willing to work with women if he feels he can trust him but that’s a rare occurrence. Jiro likes gems and pearls and enjoyed eating fine foods.

Ship: n/a

Ship Flag: n/a

Devil Fruit: n/a
type: n/a
effect: n/a

Special Abilities:
1. Extreme flexibility: Jiro is fairly nimble and able to fit through tight spaces easily. This helps him dodge while fighting
2. Skilled swordsman/knives user: Jiro was raised with a blade in hand he knows them inside and out.
3. Cooking: Jiro’s almost always had to cook for himself and over time he learned to make many different and exquisite dishes.
4. Great speed: Jiro’s father when he was young often made Jiro wear weights or use a weighted sword while training making him in increasingly fast.

Learned Techniques:
1. Knife throwing: Jiro can throw just about any blade handle or no handle at a high velocity with great speed. This includes his swords but he would never be willing to loose his swords for a kill.
2. Sword skill: Jiro can slice and dice easily at opponents as his blade travel through the air. He can do this at such a high speed that the force of the air around the sword can hurt an opponent as well as he blade. This often leads to his sword leaving bruises with a cut in the middle an especially lethal combination if it’s not treated quickly. (Jiro’s swords must reach within an inch to an inch and a half for this to occur)
3. Close combat: Jiro knows most basic hand to hand combat as well as his ability to use small daggers and knives makes him lethal in close range combat.
4. Spear/staff use: Jiro can easily use a staff or spear to fight in the case that he needs something a little more long distance.
5. Guns: Jiro does not carry a gun and is most un-likely to use one but he can shoot both a pistol as well as a rifle if needed even if he isn’t very accurate.


Weapons/Items:
Swords:
1. Fukku yaiba (hook sword, pictured in appearance): A long blade that extends about half the length of Jiro’s body. The blade is made of silver and has a pointed end as well as a sharpened cut out in the blade. This allows Jiro to stab and pull back and still hurt the opponent. It’s the only that Jiro has left of his father.
2. Double bladed sword: A sword with a blade on either side making it easily maneuverable as well as allowing it to very easily slice through the air at high speeds. This blade is thinner and made of steel giving it exceptional strength and durability. Jiro picked it up on one of the first pirate ships he was on.
3. Dao blades: Two swords whose hilts fit together perfectly. They are use in combination to overwhelm opponents. Jiro found these at a store he was at near the grand line.
Knives:
1. Kitchen knives: a set of beautiful kitchen knives that Jiro prides himself with. They’re all durable and industrial grade. Jiro only uses these knives for cooking and considers it a disgrace that anyone would consider it.
2. Short throwing knives (roughly 53): These knives are smaller and fit easily into the knife holders on Jiro’s arms concealed by his sleeves. They can slip out and be used at Jiro’s command and are good for close combat use.
3. Long throwing knives (about 27): These knives are just a tad longer about the length of Jiro’s hand. These knives look and fly more like Kunai. They can be whipped from the users hands at high speeds with great accuracy or flung in a spinning fashion when being held by the blade.
4. Daggers (5): Jiro is able to use these daggers to throw or in close hand to hand type fighting. They’re each a bit of a different length ranging from 5 inches long to 9 inches
Spears:
1. Fukku yari (hooked spear): a long thin wooden pole about 5 feet in length with a blade attached to the end. The blade has a cut out circle that’s sharpened all the way around like the hook sword. This allows Jiro the ability to stab and bring the spear back towards him and still injure his opponent.

Goals: To be the best swordsman in the Grand line and learn to make lots of good food
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keymaster

keymaster


Posts : 4636
Join date : 2008-09-10
Age : 31
Location : Oh, out and about. Hither and Thither.

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PostSubject: Re: Jiro "The Knife" Yamada   Jiro "The Knife" Yamada Icon_minitimeMon Aug 09, 2010 7:41 pm

Hmmm~ Nice. It fits the criteria, so Approved.
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KnightnGail

KnightnGail


Posts : 112
Join date : 2010-03-31

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PostSubject: Re: Jiro "The Knife" Yamada   Jiro "The Knife" Yamada Icon_minitimeMon Aug 09, 2010 11:01 pm

Thanks!!
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PostSubject: Re: Jiro "The Knife" Yamada   Jiro "The Knife" Yamada Icon_minitime

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